The Driver is immersed in a car cockpit via VR. The Helicopter Operator walks physically, using a Vive Tracker-attached projector to "scan" the room.
MIXED REALITY / VR
Project PURSUIT
An asymmetric co-op experience combining VR and real-world projection mapping. Players work across virtual and physical realities.
01
Concept
Project Pursuit is an immersive two-player mixed-reality car chase experience. It creates a unique asymmetry between the players:
- Player 1 (The Driver): Sits in a physical car setup wearing an HTC Vive headset, using a steering wheel to escape.
- Player 2 (The Operator): Walks around the physical room with a tracked projector, scanning the environment from above to find the driver.
02
Core Features
Dual-Player Gameplay
Virtual Projection Mapping
We implemented real-time projection alignment with physical tracking. The system handles spatial calibration and depth-based visibility, ensuring visuals projected onto the floor match perfectly with the VR world.
03
Custom Volumetric Fog
Implemented with Unity’s URP Renderer Feature. The Volumetric Fog combines baked lighting and raymarching to simulate light scattering inside fog volumes efficiently for VR.
- Lighting data is sampled from Light Probes using spherical harmonics (SH).
- Data is stored in a 3D Texture (Baked Light Volume).
- At runtime, the shader raymarches through this volume, accumulating scattering and transmittance.
04
Hardware Setup
HTC Vive
Driver VR View
Vive Tracker
Projector Tracking
Acer Projector
Spotlight Output
Logitech Wheel
Physical Input
05
Behind The Scenes
06
Team
- Alexander Gemal
- Kaan Altıntaş
- Ludwig Estling
- Emmy Klum
- Benjamin Schmidt