VR / MUSIC

VR Musicians

A VR experience where music directly controls gameplay. One player selects songs via Spotify, while the VR player fights through a world that reacts to the music's genre and energy.

Cover Image
01

Core Concept

The project creates a unique feedback loop between two players:

Player 1: VR Player

Experiences a VR world and gameplay for selected song.

Player 2: Music Controller

Selects songs from Spotify. The choice of genre determines the environment and weapons, while the song energy controls difficulty and spawn rates.

Gameplay Demo
02

Spotify Integration

We use plugin to interface with the Spotify Web API. This allows us to fetch real-time audio feature data.

  • Genre: Triggers scene transitions and weapon swaps including change of visual post-processing (bloom, color grading, etc.)
  • Energy: Controls enemy aggression and player health recovery.
Spotify Architecture
03

Genre-Based Combat

Each musical genre transforms the game into a distinct experience.

Classical
Classical

Weapon: Violin

Relax gameplay. Health Regeneration. Elegant and paced.

Pop
Pop

Weapon: Disco Ball

Physics based combat. Roll it like a bowling ball and launch it.

Country
Country

Weapon: Revolver

Tactical shooting. Health regeneration. Moderate pacing.

Rock
Rock

Weapon: Machine Gun

High intensity. Pure chaos.

Rap
Rap

Weapon: Baseball Bat

Aggressive combat. Get close.

04

Energy & Difficulty

The game balances risk and reward based on the playlist selection.

Low Energy

  • Health Regeneration: ON
  • Spawn Rate: Low
  • Ideal for: Recovery

High Energy

  • Health Regeneration: OFF
  • Spawn Rate: High
  • Ideal for: Score
05

Development Process

Production Process
06

Team

  • Emmy Klum
  • Jingyi Yan
  • Kaan Altıntaş
  • Yulu Zhang
  • Shangwen Wang