Denoising Volumetric ReSTIR
Investigating the trade-off between denoising strength and additional sampling under a fixed compute budget.
I'm interested in scalable systems and advanced computing applications. Experienced in developing applications across computer graphics, visualization, and interactive technologies.
Investigating the trade-off between denoising strength and additional sampling under a fixed compute budget.
Approximating a Disney BRDF using a small MLP running on the shaders via Slang and SlangPy.
Optimizations for the CUDA rasterization backend in 3D Gaussian Splatting.
Web-based direct volume rendering using raymarching and transfer functions to visualize 3D medical data.
A Mixed Reality VR game combining tracked projectors with physical interactions.
A custom engine built from scratch supporting HDR, SSAO, IBL, and Instanced Rendering.
Real time computer vision system for detecting and recognizing license plates.
Complex root finding optimized using Intel SPMD Program Compiler for maximum parallelism.
A utility tool designed to optimize bill splitting and expense sharing among groups.
View Project ↗I am open to new opportunities. You can contact me through email.
kaanaltiintas@outlook.com